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Os x mountain lion crash
Os x mountain lion crash











  1. OS X MOUNTAIN LION CRASH MAC OSX
  2. OS X MOUNTAIN LION CRASH MAC OS
  3. OS X MOUNTAIN LION CRASH INSTALL

OS X MOUNTAIN LION CRASH INSTALL

  • Choose your freshly formatted hard drive and install Mountain Lion.
  • OS X MOUNTAIN LION CRASH MAC OS

  • When finished, quit out of Disk Utility and now select the “Install Mac OS X” option from the menu.
  • Click the “Erase” button and let the drive format – this is the point of no return.
  • Select “Disk Utility” and choose the hard drive you wish to format, click the “Erase” tab, and then pull down the “Format” menu and select “Mac OS Extended (Journaled)” as the type, name the drive if you wish.
  • os x mountain lion crash

    Choose the “Mac OS X Installer” startup volume from the boot menu.With the boot installer drive connected to the Mac, reboot and hold down the Option key.

    os x mountain lion crash

    Create a bootable install drive for OS X Mountain Lion, make one manually with a USB drive or use the LionDiskMaker tool to automate the process with a USB or DVD.If you don’t have it yet, get Mountain Lion from the Mac App Store but do not install it yet (or redownload it if you did install it).We’d highly recommend backing up your Mac before performing a clean install, even if you have no intention on using it afterwards. Perhaps move the btVector3 in its own line?ītVector3 halfExtents (btScalar(50.),btScalar(50.),btScalar(50.The process described below will format the selected Mac disk and erase everything on it, followed by performing a completely clean and fresh installation of OS X Mountain Lion.

    OS X MOUNTAIN LION CRASH MAC OSX

    This should not be necessary, because Mac OSX should align memory on 16 byte boundaries. if apps run into issues, we will disable the next line BT_USE_SSE_IN_API is enabled on Mac OSX by default, because memory is automatically aligned on 16-byte boundaries #if (defined (_APPLE_) & (!defined (BT_USE_DOUBLE_PRECISION))) You can disable SIMD/SSE on Apple Mac OSX, by commenting out some lines in Bullet/src/LinearMath/btScalar.h: The crash could be due to SSE on non-aligned data. If that doesn't fix it, you better compare all the project setting differences between the working cmake/premake generated files and your own. It is better to simply add the Bullet source files in your project.

    os x mountain lion crash

    Generally it is very error-prone and a bad idea to link against pre-compiled libraries. Could this have something to do with bit alignment that differs between processors for some reason?

    os x mountain lion crash

    I am hitting my head against the wall over this for a few hours now, and I still cannot figure out this issue. EDIT: I can run the samples fine but this simple code still refuses to run The same procedure worked in my other computer, with very complex code (Core i7 macbook pro with Mountain Lion 10.8.5, nVidia GT650M) but in this computer (which is an iMac Core i5 OS X 10.8.5 AMD Radeon HD 6750M), I get runtime errors such as this, in various parts of the code, for no reason whatsoever. I am using statically linked libraries produced by creating an Xcode project from source, using Cmake, and making absolutely no other alterations (Cmake was left with the default settings).













    Os x mountain lion crash